Rust Game Dev

Interview with Chris Parsons

Episode Summary

In this weeks episode, we chat to Chris Parsons, creator of Sol Trader a procedurally generated space game that's all about people and relationships. We take a deep dive into procedural history generation, writing custom engines and how to (and how not to) ship your first title.

Episode Notes

Sol Trader: http://soltrader.net

Tiny King: https://tinyking.io

Delivery Doubled: https://deliverydoubled.com